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Vampyr, because who doesn’t like sinking their teeth into a vampire game with a different twist on spelling?

London, 1918. You are newly-turned Vampyr Dr. Jonathan Reid. As a doctor, you must find a cure to save the city’s flu-ravaged citizens. As a Vampyr, you are cursed to feed on those you vowed to heal.

Will you embrace the monster within? Survive and fight against Vampyr hunters, undead skals, and other supernatural creatures. Use your unholy powers to manipulate and delve into the lives of those around you, to decide who will be your next victim. Struggle to live with your decisions… your actions will save or doom London.

I’ve never played Vampire: The Masquerade before–or really any/very few vampire games before this one, despite the fact that I do like the different kinds of lore behind them. Hell, I even used to read a bunch of books regarding them, but can remember only…well, one game before this one.

DARK. Very different style of play from Vampyr.

In any case, this game got some pretty good hype to it, plus it was from DONTNOD, the creators of Life is Strange. I think that’s what gave it the most public attention.

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Pros:

  • Multi-layered and atmospheric
  • NPCs have different personalities
  • Optional combat difficulty

Cons:

  • Graphical glitches.
  • Minor bugs
  • No acknowledgment of being a vampire
  • Fight style isn’t smooth

Navigation

The navigation in the game is pretty linear. Areas are blocked off by gates, and unless you get around the other side of the gate and unlock it (for a shortcut), you’re not going to get through.

They’re basically meant to say, “This is another part of the game you haven’t got to yet.”

There’s a compass bar at the top of the screen that gives you the direction you need to go. Something I really like.

The map is pretty good at telling you where you need to go, and you can create a marker to head to as well. When you get there, you’ll need to remember to take the marker off, otherwise it’ll keep wanting to point you to that location.

Graphics

The graphics are nice, but there are the occasional glitches here and there that need worked out. Mainly to do with the characters movements and such.

We don’t get much proper lip-syncing, and although two characters may be speaking to one another, sometimes we only get the profile of one person, and we can’t change the angle of who we’re looking at. I don’t know if the devs just didn’t feel like giving us profiles of all the people we have a chat with or it was a hindsight error on their side, but…it’s odd.

Gameplay

As a DONTNOD game, you can guarantee Vampyr is going to be storyline-based, which means you’ll need to prepare yourself for a lot of narrative and character interaction.

If that’s not your thing, well, this game probably won’t be for you.

It’s not all about the dialogue, there is combat, but it’s not as smooth as many people would’ve hoped for.

Again, DONTNOD isn’t really well-known for combat games.

If you like the style of Dark Souls and Bloodborne combat, and you’ve gotten used to that kind of battling, you should be good to go with Vampyr. I’ve never played either of those games, so I didn’t know what I was getting into. It took me a little while to get used to everything.

Now, I said the combat is in the style of those two games, but (according to other sources), it’s nowhere near as smooth. I can attest to it not being very smooth. It’s a bit clunky-going.

You kill people to gain more EXP, especially residents that you find out more information on, but also some minor bits from outside world killings and finding collectibles.

This all means you’ve got an easy way to play the game–kill everyone and get more EXP for more skills–or be a savior and have a harder time at gaining new skills.

Narrative

The voices for all the characters are great. You typically have a variety of choices when speaking to people–just to learn things about them and boost their EXP they give you (if you eat them).

One of the downsides with the narrative is that things kind of lead to a dead end, when they shouldn’t. The people don’t follow through with the conversations you guide them through.

You’ve got people who are looking for vampires when you straight up look like one. And they don’t even acknowledge it.

That’s a major error that a lot of people have taken notice of.

Another thing that you’ll notice is nobody every uses the spelling that the name of the game uses–VAMPYR. Technically, the “vampires” are ekons, but the spelling is always the natural way, without the Y.

Overall

I very much liked the game, but there are a ton of flaws regarding the scripting and lack of acknowledgment as to what you are by the townspeople. If you can kill someone in front of a friendly and not have them even flinch, there’s something not right and very unrealistic about it.

Sure, it’s a vampire game, but some kind of realism is a must for people to grasp onto. Vampyr didn’t do a good job of this.

But it was still fun.

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