While on a binge of walking simulator type of games, I decided I wanted to buy a whole lot at once, and this happened to be one of the whole lot I came across. Aside from Myst, I think Drizzlepath is the only actual walking simulator I played.
It was a nice distraction from other combat games. But it’s not like it was great.
Granted, it was a whole lot better than Bottle, that’s for sure, but I can’t say for certain that Tonguç Bodur started learning some things when making more of these types of games, as Drizzlepath was the first of their walking simulators.
Drizzlepath offers a very narrow and linear path to go on. You can’t really get too lost on this one. At least, I didn’t.
That’s saying something.
Originally, I stated that the graphics are the best part of the game, and while this still remains true, I want to say that their ultra setting is definitely not ultra.
Objects closer to the foreground are pleasant to look at and there are some spiffy screenshot locations. However, looking further out into the distance, you’ll note that the scenery becomes blurred and block-shaped.
There were also graphical glitches. Sometimes rocky formations and snowy peaks gave a glazed look.
Plus screen tearing, but it’s possible that was due to me having my Streamlabs OBS* preview window open? (It’s been doing that lately, despite it not happening before.)
What gameplay? You can walk, you can jump, you can crouch.
All right, that’s actually not all you can do, but it’s the main aspects of the gameplay.
You can swim in the water, and apparently stay underneath it indefinitely. Feel free to trample the turtles and frogs, as your feet basically go through them and thus, no animals were harmed.
If you happen to get stuck, or even decide to kill yourself at a certain top-of-the-mountain point in the game, you can always restart from your last checkpoint.
The soundtrack isn’t consistent in the game.
Very disappointing, because it really is beautifully done and nice to listen to.
Instead, it comes up at checkpoints–they’ve basically used the music to provide you with motivation to move forward in the game. Because when there’s no music, you’ve got silence, and (almost) nobody likes that.
Along with the soundtrack of the checkpoints, there’s also a female narrator.
She has a unique and lovely voice, but due to her thick accent, it’s difficult to understand everything she says, and not everything she says makes sense. It’s more like a freestyle of speech that’s overloaded with too many similes and metaphors.
Another problem is the lack of subtitles that could’ve helped us to understand. The devs have mentioned that they couldn’t add subtitles.
I couldn’t add subtitles to Drizzlepath for technical reasons. However Drizzlepath: Genie has subtitles with multiple languages & the text of first Drizzlepath can be found in hidden places in Drizzlepath: Genie.
I hesitate to rate this as a thumbs-down, but even as I’m doing so, I think anyone who enjoys walking simulators should give this one a go. It’s a beautiful game with beautiful music, it’s just…lacking.