Caligo, a surreal trip through reincarnation.

This was kind of an odd game, but maybe that’s because it’s open to interpretation with the different worlds you go through. Some are nightmares, while others hold a more peaceful atmosphere. None of them could be held onto. The psychological aspect of everything pulled me in, though the voices didn’t strike me as fitting for the characters that owned them.

Caligo

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FAQ


Who is this game for?

When did my interest get piqued?

Honestly, the art style of the starting screen.

Does Caligo’s ending explain everything?

It’s an interesting ending that leaves you with two choices, after walking through past lives.


Explanation to Negative Feedback


Pretty short and diluted linear paths

There’s a path you’re supposed to follow in (mostly) each area, but the game does allow you to wander around to an extent, which I like. Walking simulators should be more exploration based, allowing for a variety of screenshots, but keeping us to a small enough area that we won’t get lost or turned around.

Some places, of course, don’t allow for much exploration. Rather, they’re on a linear path to one destination.

Voice-acting

Throughout playing this game you’ll be conversing with another character, a kind of master that helps create your worlds, whom also happens to serve as your alter ego.

While I do enjoy that all the dialogue is narrated, I feel like the master’s voice is too…dopey, I guess? The voice doesn’t match the character’s looks. But the whole conversations you’ll be having are full of metaphors and symbolism and questions you ask one another.

Either you’ll get what the two are going on about or you won’t. Sometimes I wish characters in games were more straight-forward with one another, rather than beating around the bush.


Explanation to Positive Feedback


Environmental detail

The graphics can be hit or miss in this game. Not saying the environment ever looks horrible, because it’s all pretty great to look at, but some locations are more desolate and don’t have much to look at in terms of admiring the graphics around you.

While some places really enhance your viewing pleasure, there are other locations that become barren, not much to see, no reason to wander.

Music is on point

As far as the soundtrack goes, it tends to match each location beautifully. There are a variety of walking simulators I’ve played where there are a lot of silent moments, and it makes for a boring experience. Caligo isn’t like that at all.

The music is never in your face, but it can be prominent in some locations, while subtle in others.


Links Worth Checking Out


  • I got nothin’

Gameplay


Achievements

3 of them.

Plot

Caligo is the darkness everyone descends into one way or another, and to each of us it’s something different. For some it’s a short but exciting adventure, some will see it as a place to relax. Yet others will be reminded of their worst nightmare, while for a few, it might come as a revelation. One thing is certain however: everyone will have to answer one big question.

Game Length

Around the 1.5 hour mark.

Replay Value

Aside from achieving achievements, none.

Genre(s)

  • Walking Simulator

Caligo Review


I really wanted to like this game–and I did, to a certain extent.

The realms we walked throughout were all different and intriguing in their own way, with beautiful environments–even if some can’t exactly be called “beautiful”–and every area was different from one another. The one thing I couldn’t really vibe with was the voice acting. The voices just didn’t match the characters, in my opinion, or the lines they had sounded really stiff and not “in-character.”

Almost like they were straight up just a person reading off a script.

And having to listen to a voice or voices constantly throughout the game broke the complete experience for me. Especially since everything was spoken in some kind of riddle or of a different context that made you think on what exactly they were saying.

Once it hit the end of the game, it all became a bit more clear, but throughout the voiced lines, I was kind of like, “Huh?”

Maybe I can chalk that up to being more fascinated with my surroundings and looking out for the collectibles than actually listening to what was being said.

For the huge negative impact that the voices did for me, it really is a nice game with great visuals and soundtrack. The areas make you want to look around, even though there’s those pesky invisible walls that you brush up against if you try.

Not the best walking simulator, but not the worst either.