Brothers: A Tale of Two Sons, a tale about two brothers finding a way to cure their father of his illness.

Purchased: I bought this for full-price on Steam.
Achievements: Yes, indeed

Before I even got a whiff of this game, I watched a fellow gamer friend of mine play it, so when I did start playing it, I kind of knew what I was in for, but not really.

Turns out it’s a bit more complicated, interesting, confusing, and pain-wracking to try and control two people at once in a game. But it’s a very fun thing to do as well.

I can’t really say much of the game up here, so let’s get into the actual review.


This game is linear, but there are also side areas that you might want to meander into, in case you happen to be an achievement-hunter. But you don’t have to explore.

Like I said, it’s straight-forward, and if you go the wrong way, or get too far from the other brother, you can’t progress until you get closer or go the correct way.


While the foreground might look a bit clunky graphic-wise, the background scenery in this game is absolutely stunning. And I’m going to go out on a limb here and say they were pretty proud of their work, because all throughout the game there are benches the brothers can sit on. When they do, it gives you a view of the scenery they’re gazing out at.

Very enjoyable aspect of the game, even though it’s just a sight-seeing technique.


As I said above. Enjoyable. Frustrating. Borderline painful.

We’ll get to the painful part first:

You’re constantly controlling two characters with the joysticks, as well as the L and R buttons to make them hold onto things. If you let go of the L or R, your character may die. Which means they need to stay down, and you need to also move your character.

You don’t want the brothers to die, and so that puts more effort into making sure they don’t, by adding possibly more pressure to the buttons.

Do this for around three hours of playtime and your wrists and fingers are going to start cramping up.

How about some frustration?

Each L and R button controls one brother.

So if the L brother happens to go in front of the R brother…you’re going to get confused as shit when it comes to moving them around, because they aren’t on their proper sides.

So you basically need to pay attention to where the two are, and try not to get them crossed. There are times they have to be on the other side of one another, though.

It sounds easy, but… yeah. It’s not.

Sounds enjoyable, right?

No really, it is!

I’ve never played a game where you’ve had to control two characters at a time, and it was a learning experience. And despite the frustrations, it was very fun.

On another note, the game is pretty straight-forward and linear, but you can go to side areas and hunt for achievements.

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This one kind of threw me off. The boys do actually speak, but they don’t speak English. Maybe not even any native language that we know? I’m not entirely sure why the creators decided to go this route, but you get the gist of what they’re saying because they use hand motions.


Unfortunately you won’t be hearing any epic musicals on your journey through this game, but that’s ok, because the music it does offer sets the mood of the different areas you enter.

The soundtrack is a bit more somber than most games I’ve played. But…we’re dealing with kind of a tragic theme here, regarding what the brothers are doing.

Sometimes it’s not so much as music, but a rhythmic beating of drums.

Eerily beautiful.


You can control two characters at once. Each character can do random things to people or objects they can interact with. Stunning visuals that you can sight-see on a bench.

I say it’s worth looking into if you’re not searching for a combat-style game, and it only takes a few hours to get through, unless you take advantage of exploring what little side areas there are.

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