1349. The plague ravages the Kingdom of France. Amicia and her younger brother Hugo are pursued by the Inquisition through villages devastated by the disease. On their way, they will have to join forces with other children, and evade swarms of rats using fire and light. Aided only by the link that binds their fates together, they will face untold horrors in their struggle to survive.As their adventure begins… the time of innocence ends.
First off, the cover for A Plague Tale: Innocence automatically caught my eye. Combined with the title–I’m already hooked without having played it.
Look at it. Two dirty-looking kids. They’re aren’t happy; they’re quite serious. The mass of rats around them enhances even the “plague” portion of the title. Darker coloration.
No good vibes.
From all the trailers on Steam alone, this is an intense, emotional game that deals with the bonds of family and the urgency of getting out of a terrible position alive.
As a story-driven game, it focuses on brother and sister. So much investment goes into these types of games.
You, as the gamer, need emotional investment to the characters and what they’re going through, and the trials they face. This goes for games like Firewatch, Until Dawn, The Council, and don’t forget the Life is Strange series.
The sense of disaster attracts me to this game the most, I think. Rats, plague, avoidance of everyone after us. Not a problem, since I don’t like people.
Moreover, it’s a linear path. Exploration is fun, but straight-forward keeps you focused.