Amulet of Dreams, where it’s left to a young child to save a friend.

Purchased: Steam
Achievements: Yes

I don’t think anything caught my eye when I went and bought this game, therefore that makes me think I bought it in a bundle, which I do with a lot of HoGs, if I’m able to.

After saying that, there’s not much more I can say about this game, but oof–after playing it, I winced, because I had to slam that help button more times than I would’ve liked. Even on easy mode.


  • Actual music portions are nice
  • Variety of hidden object portions


  • A lot of places to go to and from
  • Sometimes music, sometimes not–it’s jarring
  • Voice acting is terrible


There can be a bit of back-tracking in Amulet of Dreams, due to you having to travel to multiple worlds. That being said, once you’re done with an area, you won’t ever need to backtrack to it again.

In other words, if there’s no areas left to click on or find objects for, don’t bother going that far back.

There can be quite a bit of places you can go that’ll confuse you. And some areas aren’t accessible until you find an object to get through. Even after opening those paths, I could (for the most part) still remember where I needed to go when I got the proper items.

And, as is mentioned several times, I’ve got quite the faulty memory.


Graphically animated, it’s not well done. But most HoGs aren’t great with cutscene animations, so I can’t say I’d ever expect much from that end.

The backgrounds aren’t bad to look at. They’re pretty well done. It’s when you get down to the nitty-gritty close-up details that it’s all kind of eh. Blurry, not realistic nor drawn. Kind of in-between.


The hidden object portions of the game were difficult to get through. There are the usual words at the bottom of the screen that mean you have to find said object in a cluttered mess. But it also tried to lean more toward what I did in Endless Fables: The Minotaur’s Curse–there are shapes to find, and you use what you find to further find things in the area.

Amulet of Dreams didn’t get this right, though, because it’s not really the same. You use the some objects you find in the mess to find more. So you’re not collecting them all. And how it went about it was just…more frustrating for me, I guess.

As far as puzzles go–you’ve got your easy ones and you’ve got your what-the-hell-am-I-doing ones.

With the latter, the difficulty is spiked just because the game doesn’t really tell you how to go about doing something. It’s more like, “Line the colors up appropriately” and that’s that.

Finally, the collecting of items.

The game went pretty smoothly regarding finding the objects needed in the world. The things that mainly tripped me up were either the puzzles or the hidden object portions.


Don’t expect too much from the voice acting.

At first I didn’t think it would be too bad, but then the narrator sounded like a computerized male voice reading a script. Not only that, but there were points that it glitched and skipped ahead in sentences.

Other characters seem to be spoken via crappy microphones and overdo the people they’re playing as. You can only sound so old or so villainy before it gets to the point where you’re just being overdramatic for your role.

Not everything is voiced over, either. Certain scripts actually scroll way too fast to even read, which is annoying.

The in-game music is nice. But it transitions from soft sounds of nature or something of the like, then another around can blast you with music. The transition made me wince a couple times, because it got pretty loud.


There are a lot of faults with this game, and it actually took me quite a bit of time to get through and complete it.

But the bad audio and voiceovers, combined with scenes that either had music,, or had sound effects was…odd. There were different kinds of hidden object games Amulet of Dreams can throw at you, but I wasn’t a huge fan of the types where you used the objects you found to find more.

It’s not a terrible game, but it’s not a game I’d recommend, nor one that I’d want to play again at some point.

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